Laura Timmermann

Freelance artist and has a Bachelor in Game Art & Design

My name is Laura Timmermann, and I am aspiring to be a concept and character artist as my future career path.

CONTACT

ABOUT ME

Hello! I'm an artist with a special interest in The Transformers-franchise, and artwork focused on robots and mecha overall. While it's my specialty, I'm also capable to draw more humanoid characters, props, and more. My specialized area is character design, as it'll be shown in my portfolio and works so far. I mostly draw digital art, though also own a variety of traditional art supplies. I speak German as my mother tongue and am fluent in writing and speaking English.I am able to work confidently with Unity, Procreate, Paint Tool SAI 2, Ren'Py 8.5 and Adobe After Effects 2023.

EDUCATION

10/2022 – 04/2026 Bachelor Of Arts, University HBK Essen08/2021 – 08/2022 Voluntary Services in an integrative school; Lebenshilfe07/2018 – 07/2021 Gesamtschule Brünninghausen, Dortmund
- Education degree: Abitur
- Subjects: Biology, History, German, English (oral exam)
07/2012 – 07/2018 Realschule (secondary school) Albrecht-Dürer, Dortmund

ARTWORK

A showcase featuring my personal art along with commissions done over the time of being a freelance artist.

OC Artwork


Fanart

PROJECTS

Some of my noteworthy semester works and projects done during my 7 semesters from October 2022 to April 2026.

PROJECTS

"Love Letter 2"

"Love Letter 2" is a horror-themed interactive multiple choice visual novel coded in Ren'Py 8.5 with it's own language along with few sets of python. It is the project done for my bachelor over the time from October 2025 to February 2026.The story continues on after the end of "Love Letter 1", the precessor done in the course 'Serious Games' in my 4rd semester in 2024 and later rebooted in my 6th semester in 2025. It follows the story of the playable character Orion and Entity, along with the antagonist Eleven. 6 NPCs accompany them on their journey.The main topics of the story are grief, regret and complex emotional relationships between entirely different people. Current mechanics are included and fully functional:- Map to travel
- Relationship system
- Biography pages for characters
- Artwork gallery
- Quicktime events for choices
- Wrong ends
- Inventory and item system
- Journal to log choices
The game features 3 out of 9 scenes so far, and has a playtime of 1-3 hours.

Screenshots

Characters

PROJECTS

Prototype I(Eye)

The task was to create a playable prototype with environmental storytelling. Over the time of 2 months I worked with Unity, Blender and Substance Painter, and acquired basic knowledge in all of these programs. The prototype is about the topic "mental health, selfharm and addiction", meant to show an insight into the mind of a person suffering with these conditions, and visualize it for a better understanding for those, who don't struggle with mental health. The prototype is fully playable with sound (not shown in the video) and is available as a download link below.The prototype took about 2 months to make in my 1st semester; between November 2022 and January 2023.

Screenshots

Gameplay video


Concept Art

The project was about redesigning an existing "retro"-character, and the world around them. I chose a mix between Silent Hill 2 and Silent Hill Homecoming as my focus and created a small artbook with the contets of character redesign, props, creature redesign, interior and exterior environment (german). Done in my 1st semester from October 2022 to February 2023.

PROJECTS

This Space Is For The Two Of Us

A VR prototype about the protagonist trapped going through the stages of grief. They confront objects with bad memories, while an Entity follows them around.It features thought-out dialogue as well as a multiple-choice system; therefor, the player's decisions affect the outcome.This prototype was done during the 3rd semester from October 2023 to February 2024 with Bianca Bucher. Bianca was responsible for various 3D assets, as well as the Entity itself, while I was responsible for the coding and the Unity project.